Rockman X4

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
(Redirected from Mega Man X4 (PlayStation))
  1. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators.
  2. The promotion art of Rockman 8 and Rockman: Battle & Chase were finished at this point, but the Rockman X4 part was barely started and used a picture of Zero as placeholder. If the game hangs for about 5-10 minutes it will also jump back to this game select screen like most demo/trial version of games.
Mega Man X4

Also known as: Rockman X4 (JP)
Developer: Capcom
Publisher: Capcom
Platforms: PlayStation, Sega Saturn
Released in JP: August 1, 1997
Released in US: September 25, 1997
Released in EU: October 13, 1997

This game has unused enemies.
This game has unused graphics.
This game has regional differences.
This game has revisional differences.

This game has a prototype article

X4 let you play the story as either X or Zero. Therefore, there are two scripts! Like this: Like.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mega Man X4 marks X's entry to the PlayStation and Saturn as the Maverick Hunter has to team up with his buddy Zero and fight off an entire Reploid army that decides to go rogue because everyone is bad at basic communication. The game has many similarities to its sibling Mega Man 8 and marks the cut-off point where many fans think the series jumped the shark. Plus the infamous 'WHAT AM I FIGHTING FOR!'

  • 5Regional Differences
  • 6Revisional Differences

Sub-Page

Prototype Info


Unused Enemies

Graphics from the Mega Man X5 Eso best addons for thief. enemy Rollin' Gear are present in the data from the second section of Storm Owl's stage.

Unused Sprites

Unused frames of the character Double. While the first sprite to the left is entirely unused, the two on the right can be briefly seen just as a stage is being selected. The running sprite is shown while choosing one of the regular eight stages, while the one on the right shows up while the second Final Weapon stage is being selected.

Used in a demo version of the game. A placeholder graphic for boss portraits, particularly for unavailable stages.

Used in a demo version of the game. A placeholder graphic for boss portraits, specifically for selectable stages that have unimplemented bosses.

Unused throughout all known versions of the game, and untouched in the international versions. Palette data for these two images still exists, however.

Unused Gameplay Demo

Located on the NTSC disc is a file called 'PLDEMO.ARC' containing data for an unused demo. This file is not present on the Japanese release. Star wars rogue one 1080p. The demo starts X at the final boss, which for spoiler reasons is probably why it was cut (that and the atrocious playing).

This footage was captured by copying the data from 'PLDEMO.ARC' over one of the four demo files that are used.

(Source: DarkHunter)

Regional Differences

To do:
  • Upload voice clips of the Mavericks from the Japanese version.

Title Screen

Rockman

The images of X and Zero from the player select screen slide across the title screen's opening animation. This was simplified in the International builds.

Japan
International

Intro Music

The Japanese opening song, Yukie Nakama's 'Makenai Ai ga Kitto Aru', was replaced with a different track for the international releases.

Japan
International

Credits Music

Tai Game Rockman X4

The Japanese ending song, Yukie Nakama's 'One More Chance', was replaced with a different track for the international releases.

Japan
International

Name Changes

As with the first three games, the eight Mavericks go under new names overseas, save for Split Mushroom.

JapanInternational
Web SpidusWeb Spider
Cyber KujackerCyber Peacock
Storm FukuroulStorm Owl
Magmard DragoonMagma Dragoon
Jet StingrenJet Stingray
Slash BeastleoSlash Beast
Frost KibatodosFrost Walrus

Voices

Download

Some voices, such as the pre-battle voices from the eight selectable bosses, were disabled in the international releases. While these bosses do still retain their voices during battle, Cyber Peacock is the only one who's been muted entirely.

  • Despite being disabled, all Japanese pre-battle voices of Maverick bosses are still present in the game's voice data set. The English PC version removed all Japanese voices and battle cries properly but only replaced them with dummy data files, and all of them are interchangeable with voice files used in the Japanese PC version.

Revisional Differences

The Mega Man X Legacy Collection version of the game has a few differences from the original PS1 release.

General Salute

The scene in the intro where the General does a salute was removed, possibly due to it resembling a Nazi salute.

Flashing Lights

Cutscenes where the screen flashes rapidly was changed to have the screen be dim.

Save Feature

The amount of save slots has been increased from three to six.

The Mega Man series
NESMega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board
Game BoyMega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board
DOSMega Man • Mega Man 3
SNESMega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer
GenesisMega Man: The Wily Wars
Game GearMega Man
ArcadeMega Man: The Power Battle • Mega Man 2: The Power Fighters
PlayStationMega Man 8 (Prototypes) • Mega Man: Battle & Chase
Sega SaturnMega Man 8
GameCubeMega Man Anniversary Collection
Game Boy AdvanceMega Man & Bass
PlayStation PortableMega Man: Powered Up
WiiWareMega Man 9 • Mega Man 10
WindowsMega Man Legacy Collection • Rockman Strategy
Nintendo 3DSMega Man Legacy Collection
Nintendo SwitchMega Man 11
Mega Man X
SNESMega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes)
Game Boy ColorMega Man Xtreme • Mega Man Xtreme 2
PlayStationMega Man X3 • Mega Man X4 (Prototypes) • Mega Man X5 (Prototypes) • Mega Man X6 (Prototype)
Sega SaturnMega Man X3 • Mega Man X4 (Prototypes)
PlayStation 2Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype)
WindowsMega Man X7
PlayStation PortableMega Man Maverick Hunter X
Mega Man Legends
PlayStationMega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne
Nintendo 64Mega Man 64 (Prototype)
Mega Man Battle Network/Star Force
Game Boy AdvanceMega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6
Mega Man Battle Chip Challenge
GameCubeMega Man Network Transmission
WonderSwan (Color)Rockman EXE WS
Nintendo DSMega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star
Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3
Mega Man Zero/ZX
Game Boy AdvanceMega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4
Nintendo DSMega Man Zero Collection
Mega Man ZX • Mega Man ZX Advent
Other
iOS/AndroidRockman Xover • Mega Man X DiVE
Retrieved from 'https://tcrf.net/index.php?title=Mega_Man_X4_(PlayStation,_Sega_Saturn)&oldid=1041277'
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
(Redirected from Mega Man X4 (PlayStation))

Rockman X4 Box Art

Mega Man X4

Also known as: Rockman X4 (JP)
Developer: Capcom
Publisher: Capcom
Platforms: PlayStation, Sega Saturn
Released in JP: August 1, 1997
Released in US: September 25, 1997
Released in EU: October 13, 1997

This game has unused enemies.
This game has unused graphics.
This game has regional differences.
This game has revisional differences.

This game has a prototype article
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mega Man X4 marks X's entry to the PlayStation and Saturn as the Maverick Hunter has to team up with his buddy Zero and fight off an entire Reploid army that decides to go rogue because everyone is bad at basic communication. The game has many similarities to its sibling Mega Man 8 and marks the cut-off point where many fans think the series jumped the shark. Plus the infamous 'WHAT AM I FIGHTING FOR!'

  • 5Regional Differences
  • 6Revisional Differences

Sub-Page

Prototype Info


Unused Enemies

Graphics from the Mega Man X5 enemy Rollin' Gear are present in the data from the second section of Storm Owl's stage.

Unused Sprites

Unused frames of the character Double. While the first sprite to the left is entirely unused, the two on the right can be briefly seen just as a stage is being selected. The running sprite is shown while choosing one of the regular eight stages, while the one on the right shows up while the second Final Weapon stage is being selected.

Used in a demo version of the game. A placeholder graphic for boss portraits, particularly for unavailable stages.

Used in a demo version of the game. A placeholder graphic for boss portraits, specifically for selectable stages that have unimplemented bosses.

Unused throughout all known versions of the game, and untouched in the international versions. Palette data for these two images still exists, however.

Unused Gameplay Demo

Located on the NTSC disc is a file called 'PLDEMO.ARC' containing data for an unused demo. This file is not present on the Japanese release. The demo starts X at the final boss, which for spoiler reasons is probably why it was cut (that and the atrocious playing).

Rockman X4 Opening

This footage was captured by copying the data from 'PLDEMO.ARC' over one of the four demo files that are used.

(Source: DarkHunter)

Regional Differences

Rockman X4
To do:
  • Upload voice clips of the Mavericks from the Japanese version.

Title Screen

The images of X and Zero from the player select screen slide across the title screen's opening animation. This was simplified in the International builds.

Japan
International

Intro Music

Sores on tongue from smoking crack. The Japanese opening song, Yukie Nakama's 'Makenai Ai ga Kitto Aru', was replaced with a different track for the international releases.

Japan
International

Credits Music

The Japanese ending song, Yukie Nakama's 'One More Chance', was replaced with a different track for the international releases.

Rockman Japan
International

Name Changes

As with the first three games, the eight Mavericks go under new names overseas, save for Split Mushroom.

JapanInternational
Web SpidusWeb Spider
Cyber KujackerCyber Peacock
Storm FukuroulStorm Owl
Magmard DragoonMagma Dragoon
Jet StingrenJet Stingray
Slash BeastleoSlash Beast
Frost KibatodosFrost Walrus

Voices

Some voices, such as the pre-battle voices from the eight selectable bosses, were disabled in the international releases. While these bosses do still retain their voices during battle, Cyber Peacock is the only one who's been muted entirely.

  • Despite being disabled, all Japanese pre-battle voices of Maverick bosses are still present in the game's voice data set. The English PC version removed all Japanese voices and battle cries properly but only replaced them with dummy data files, and all of them are interchangeable with voice files used in the Japanese PC version.

Revisional Differences

The Mega Man X Legacy Collection version of the game has a few differences from the original PS1 release.

General Salute

The scene in the intro where the General does a salute was removed, possibly due to it resembling a Nazi salute.

Flashing Lights

Cutscenes where the screen flashes rapidly was changed to have the screen be dim.

Save Feature

The amount of save slots has been increased from three to six.

The Mega Man series
NESMega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board
Game BoyMega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board
DOSMega Man • Mega Man 3
SNESMega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer
GenesisMega Man: The Wily Wars
Game GearMega Man
ArcadeMega Man: The Power Battle • Mega Man 2: The Power Fighters
PlayStationMega Man 8 (Prototypes) • Mega Man: Battle & Chase
Sega SaturnMega Man 8
GameCubeMega Man Anniversary Collection
Game Boy AdvanceMega Man & Bass
PlayStation PortableMega Man: Powered Up
WiiWareMega Man 9 • Mega Man 10
WindowsMega Man Legacy Collection • Rockman Strategy
Nintendo 3DSMega Man Legacy Collection
Nintendo SwitchMega Man 11
Mega Man X
SNESMega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes)
Game Boy ColorMega Man Xtreme • Mega Man Xtreme 2
PlayStationMega Man X3 • Mega Man X4 (Prototypes) • Mega Man X5 (Prototypes) • Mega Man X6 (Prototype)
Sega SaturnMega Man X3 • Mega Man X4 (Prototypes)
PlayStation 2Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype)
WindowsMega Man X7
PlayStation PortableMega Man Maverick Hunter X
Mega Man Legends
PlayStationMega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne
Nintendo 64Mega Man 64 (Prototype)
Mega Man Battle Network/Star Force
Game Boy AdvanceMega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6
Mega Man Battle Chip Challenge
GameCubeMega Man Network Transmission
WonderSwan (Color)Rockman EXE WS
Nintendo DSMega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star
Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3
Mega Man Zero/ZX
Game Boy AdvanceMega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4
Nintendo DSMega Man Zero Collection
Mega Man ZX • Mega Man ZX Advent
Other
iOS/AndroidRockman Xover • Mega Man X DiVE
Retrieved from 'https://tcrf.net/index.php?title=Mega_Man_X4_(PlayStation,_Sega_Saturn)&oldid=1041277'