Rockman X4
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- The promotion art of Rockman 8 and Rockman: Battle & Chase were finished at this point, but the Rockman X4 part was barely started and used a picture of Zero as placeholder. If the game hangs for about 5-10 minutes it will also jump back to this game select screen like most demo/trial version of games.
Mega Man X4 |
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Also known as: Rockman X4 (JP) This game has unused enemies. |
X4 let you play the story as either X or Zero. Therefore, there are two scripts! Like this: Like.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Mega Man X4 marks X's entry to the PlayStation and Saturn as the Maverick Hunter has to team up with his buddy Zero and fight off an entire Reploid army that decides to go rogue because everyone is bad at basic communication. The game has many similarities to its sibling Mega Man 8 and marks the cut-off point where many fans think the series jumped the shark. Plus the infamous 'WHAT AM I FIGHTING FOR!'
- 5Regional Differences
- 6Revisional Differences
Sub-Page
Prototype Info |
Unused Enemies
Graphics from the Mega Man X5 Eso best addons for thief. enemy Rollin' Gear are present in the data from the second section of Storm Owl's stage.
Unused Sprites
Unused frames of the character Double. While the first sprite to the left is entirely unused, the two on the right can be briefly seen just as a stage is being selected. The running sprite is shown while choosing one of the regular eight stages, while the one on the right shows up while the second Final Weapon stage is being selected.
Used in a demo version of the game. A placeholder graphic for boss portraits, particularly for unavailable stages.
Used in a demo version of the game. A placeholder graphic for boss portraits, specifically for selectable stages that have unimplemented bosses.
Unused throughout all known versions of the game, and untouched in the international versions. Palette data for these two images still exists, however.
Unused Gameplay Demo
Located on the NTSC disc is a file called 'PLDEMO.ARC' containing data for an unused demo. This file is not present on the Japanese release. Star wars rogue one 1080p. The demo starts X at the final boss, which for spoiler reasons is probably why it was cut (that and the atrocious playing).
This footage was captured by copying the data from 'PLDEMO.ARC' over one of the four demo files that are used.
Regional Differences
To do:
|
Title Screen
The images of X and Zero from the player select screen slide across the title screen's opening animation. This was simplified in the International builds.
International |
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Intro Music
The Japanese opening song, Yukie Nakama's 'Makenai Ai ga Kitto Aru', was replaced with a different track for the international releases.
International |
---|
Credits Music
Tai Game Rockman X4
The Japanese ending song, Yukie Nakama's 'One More Chance', was replaced with a different track for the international releases.
International |
---|
Name Changes
As with the first three games, the eight Mavericks go under new names overseas, save for Split Mushroom.
Japan | International |
---|---|
Web Spidus | Web Spider |
Cyber Kujacker | Cyber Peacock |
Storm Fukuroul | Storm Owl |
Magmard Dragoon | Magma Dragoon |
Jet Stingren | Jet Stingray |
Slash Beastleo | Slash Beast |
Frost Kibatodos | Frost Walrus |
Voices
Some voices, such as the pre-battle voices from the eight selectable bosses, were disabled in the international releases. While these bosses do still retain their voices during battle, Cyber Peacock is the only one who's been muted entirely.
- Despite being disabled, all Japanese pre-battle voices of Maverick bosses are still present in the game's voice data set. The English PC version removed all Japanese voices and battle cries properly but only replaced them with dummy data files, and all of them are interchangeable with voice files used in the Japanese PC version.
Revisional Differences
The Mega Man X Legacy Collection version of the game has a few differences from the original PS1 release.
General Salute
The scene in the intro where the General does a salute was removed, possibly due to it resembling a Nazi salute.
Flashing Lights
Cutscenes where the screen flashes rapidly was changed to have the screen be dim.
Save Feature
The amount of save slots has been increased from three to six.
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
Game Boy Advance | Mega Man & Bass |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototypes) • Mega Man X5 (Prototypes) • Mega Man X6 (Prototype) |
Sega Saturn | Mega Man X3 • Mega Man X4 (Prototypes) |
PlayStation 2 | Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover • Mega Man X DiVE |
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Rockman X4 Box Art
Mega Man X4 |
---|
Also known as: Rockman X4 (JP) This game has unused enemies. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Mega Man X4 marks X's entry to the PlayStation and Saturn as the Maverick Hunter has to team up with his buddy Zero and fight off an entire Reploid army that decides to go rogue because everyone is bad at basic communication. The game has many similarities to its sibling Mega Man 8 and marks the cut-off point where many fans think the series jumped the shark. Plus the infamous 'WHAT AM I FIGHTING FOR!'
- 5Regional Differences
- 6Revisional Differences
Sub-Page
Prototype Info |
Unused Enemies
Graphics from the Mega Man X5 enemy Rollin' Gear are present in the data from the second section of Storm Owl's stage.
Unused Sprites
Unused frames of the character Double. While the first sprite to the left is entirely unused, the two on the right can be briefly seen just as a stage is being selected. The running sprite is shown while choosing one of the regular eight stages, while the one on the right shows up while the second Final Weapon stage is being selected.
Used in a demo version of the game. A placeholder graphic for boss portraits, particularly for unavailable stages.
Used in a demo version of the game. A placeholder graphic for boss portraits, specifically for selectable stages that have unimplemented bosses.
Unused throughout all known versions of the game, and untouched in the international versions. Palette data for these two images still exists, however.
Unused Gameplay Demo
Located on the NTSC disc is a file called 'PLDEMO.ARC' containing data for an unused demo. This file is not present on the Japanese release. The demo starts X at the final boss, which for spoiler reasons is probably why it was cut (that and the atrocious playing).
Rockman X4 Opening
This footage was captured by copying the data from 'PLDEMO.ARC' over one of the four demo files that are used.
Regional Differences
To do:
|
Title Screen
The images of X and Zero from the player select screen slide across the title screen's opening animation. This was simplified in the International builds.
International |
---|
Intro Music
Sores on tongue from smoking crack. The Japanese opening song, Yukie Nakama's 'Makenai Ai ga Kitto Aru', was replaced with a different track for the international releases.
International |
---|
Credits Music
The Japanese ending song, Yukie Nakama's 'One More Chance', was replaced with a different track for the international releases.
International |
---|
Name Changes
As with the first three games, the eight Mavericks go under new names overseas, save for Split Mushroom.
Japan | International |
---|---|
Web Spidus | Web Spider |
Cyber Kujacker | Cyber Peacock |
Storm Fukuroul | Storm Owl |
Magmard Dragoon | Magma Dragoon |
Jet Stingren | Jet Stingray |
Slash Beastleo | Slash Beast |
Frost Kibatodos | Frost Walrus |
Voices
Some voices, such as the pre-battle voices from the eight selectable bosses, were disabled in the international releases. While these bosses do still retain their voices during battle, Cyber Peacock is the only one who's been muted entirely.
- Despite being disabled, all Japanese pre-battle voices of Maverick bosses are still present in the game's voice data set. The English PC version removed all Japanese voices and battle cries properly but only replaced them with dummy data files, and all of them are interchangeable with voice files used in the Japanese PC version.
Revisional Differences
The Mega Man X Legacy Collection version of the game has a few differences from the original PS1 release.
General Salute
The scene in the intro where the General does a salute was removed, possibly due to it resembling a Nazi salute.
Flashing Lights
Cutscenes where the screen flashes rapidly was changed to have the screen be dim.
Save Feature
The amount of save slots has been increased from three to six.
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
Game Boy Advance | Mega Man & Bass |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototypes) • Mega Man X5 (Prototypes) • Mega Man X6 (Prototype) |
Sega Saturn | Mega Man X3 • Mega Man X4 (Prototypes) |
PlayStation 2 | Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover • Mega Man X DiVE |